![]() "The game is all about your characters' flaws and imperfections," says Bourassa, "so it was important that the art make that both obvious, and appealing. You feel the weight of centuries of torture every time you look at the screen.īelow: The Darkest Dungeon look, from genesis to completion.īourassa was careful not to burden players with too much emotional baggage, however. Characters' skirts and loincloths are tattered vegetation has been blown off of thatched roofs (that wind does sound strong) and dying trees seen in silhouette prick the sky with their branches. And indeed, all manner of visual elements look ravaged and ruined. Bourassa wanted the game to look like the pages of an old manuscript illuminated by candlelight, worn and dirty. The characters and visual layering were carefully considered as well. The Gothic backgrounds, sharp animations, and gruesome closeups of two-dimensional violence are in service to a mansion that is clearly out to kill anyone who enters. But Darkest Dungeon, true to its name, lurks in the shadows. If I had to find a proper comparison from another game, I'd probably choose Valiant Hearts, which had a similar layered look, and whose residents had a flatness to them. ![]() It's a setup you've seen before, but you wouldn't confuse Darkest Dungeon with any other game, in part due to the 2D characters that wander across the screen. You lead a party of up to four adventurers from left to right, clearing dungeons of their mad denizens, and collecting the loot that remains. The turn-based battles that follow make good on that expectation. Of course, I hear the howl of the wind and the call of crows what eerie house would be complete without the sounds of impending doom? It's just the main title screen, but I already know so much before I've even played. The sky is the color of blood and the mansion itself sits so close to cliff's edge, it look as though it might tumble over it. But there's something particularly foreboding about this abode. On the surface, it's just a creepy mansion on a hill. How much can an artist say with a single image? I wonder this as I look at the title screen for Darkest Dungeon.
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